Monday, 18 March 2024

(Merge) LO4: Rushes and how they met conventions, LO4: Rushes and notes on camera settings used


Here is an example of 5 key rushes from my recording session and how they conform to conventions, compared to the storyboard plan.


Rush 1:

This shot of my antagonist finally taking the centre screen for the climactic part of the movie is very effective at meeting conventions. As this is the shot where my antagonist has finally revealed themself, I want them to have an imposing presence on screen and to the audience. I did this through multiple techniques, including a low angle which connotes the power and dominance of the antagonist as it towers over us and our protagonist. I also created an effective visual that further emphasises the terror of the scene by using a backlight behind my actors to emphasise their imposing presence and obscure the antagonist to the audience. This helps to further create the enigma of the short film for the audience as they are finally able to see the entity, but aren't given answers to their questions. It also allows me to create a ghost-like antagonist on a low budget. 

For achieving this shot it was important that the camera settings were regulated in order to give the shot its intended meaning. 

- I used an ISO of 300. This is because it was vital to the shot that it was dark enough so that only the outline of the figure can be seen. I didn't reduce it any lower however because, although the shot was meant to be dark to obscure the figure, the light still needed to be bright enough so that the figure would be much more emphasised. This emphasis is what gives the shot more weight as it creates a much more vivid impression on the audience as the figure feels overwhelming. If I had reduced the ISO to make the background much darker like in my original plan, the reveal wouldn't have the same payoff as the bright background. Having the light still be fairly bright because of my ISO setting also allowed me to increase the contrast between the figure and backlight to further enforce the overwhelming fear of dread on the audience. An ISO of 300 was the perfect choice as it was a perfect balance between keeping my antagonist an enigma whilst also highlighting its presence. 

- I used an Aperture of f/16. This was because I wanted to make sure that my silhouette had a perfectly crisp outline as the scene is supposed to denote in its visuals that this is the antagonist revealing itself to the audience in its full power. If I had accidentally made the figure blurry, it could potentially give the audience the wrong impression that our antagonist is still obscuring itself from the camera, when in actuality I was trying to communicate that it wants us (the viewer and the protagonist) to be scared of it before it makes a mockery of, and kills, the character that the audience have been routing for the whole time. Although this achieves the intended meaning, next time I will instead increase the aperture to a higher f-stop value of 5.6. That way I would still make the silhouette perfectly clear whilst also blurring the background behind it slightly, this would be more effective as it means that all the audiences attention is forcefully dragged onto the antagonist as it stares us down. It would also create more meaning as any way out would be obscured to the audience, connoting the impending doom our protagonist is about to face. I was able to remedy my mistake in post-production editing my obscuring the background more by intensifying the backlight to have the same meaning, however it would've been more more effective to achieve this with the camera settings instead. 



Rush 2

In the kitchen scene my extended tracking shot conforms to genre conventions of horror by creating tension. It does this by putting the audience in the protagonists shoes, having us slowly move around the kitchen with her, making us empathise for the character much more. The bright cold light emanating from the fridge and camera mounted light connote the spine chilling fear our character is feeling in the scene. When the light is shut off at the end of the scene as the fridge closes, the room is left shroud in dark, creating a new further sense of tension as the antagonist could be hiding amongst the shadows and leaving the tension still in the air as the shot carries on for agonisingly long. This scene is also an example of how I effectively used camerawork to conform to my genre; this is done by controlling exactly what my audience can/can't see in the scene. For example blocking the background out when my character gets to the fridge that opened by itself, tricking the audience into thinking something will be waiting behind like in a typical horror movie. I then created my scare scene by hiding the scare in an area the audience already thought they saw earlier in the tracking shot: directly behind us.












For achieving this shot it was important that the camera settings were specifically regulated in order to give the shot its intended meaning. 

- I used an ISO of 400 and an Aperture of f/22. As I'm trying to create a horror short, even the scenes I had planned to be the brightest still had to be fairly dark, with this extended tracking shot being a perfect example of this. Using an ISO of 400 an aperture of f/22 was important for the scene as it requires the audience to be able to see, and therefore pay attention to, many little details that help to set up the scare. For example this ISO paired with the camera mounted light meant that our audience could notice the closed door at the start of the tracking shot easily and in detail due to the aperture, meaning later seeing it open would be more scary as they knew for a fact it was once closed. For the climax of the scene, it tries to bait audiences into thinking the scare was going to be behind the fridge. This is so when it closes they need to be able to see deep into the dark room so they know it was a fake out and lower their guard before I shock them with the real thing. The low aperture here means that they can see that there's nothing hiding in the background, making them feel much more comfortable so the scare catches them more off guard. The ISO also couldn't be any higher however as not breaking the immersion is just as important for the scene. If the audience were too distracted by the fact that the scene is much brighter than in the previous shots even though my story is taking place in the middle of the night they would be taken out of the moment, causing them to not take the scene seriously and ruin its intended purpose entirely. 


Rush 3:

At the beginning of the final scene the camera tracks the protagonist as she runs upstairs and bursts into the parent's bedroom and reacts to something horrifying. The camera movement tracking the character and it keeping its distance for the duration of the scene creates meaning by implying that something is watching our character, creating tension for the audience as our character is completely unaware of the lurking danger. The increasing distance of the audience from Quinn also connotes how this is the most alone she's ever felt, which contrasts the tight claustrophobic tension when she was previously talking to her mother on the phone, as she realises her mother is dead in this scene and no help can be found. She has been alone the whole time. The camera being positioned in a way that the audience cannot see what our protagonist has broken down witnessing heightens the tension as we wait for the reveal. When Quinn (our protagonist) enters the bedroom she is met with a hot orange light on her face as she witnesses the off-screen horror. The orange light connotes the tension and danger our character has found themselves in as she has discovered the body of her mother. The light implying that she was never safe in the first place. However this rush is much darker than intended, making the foreground too difficult to see. In post production I will increase the brightness slightly so that more of the landing and door frame can be seen to increase visuals. 


For achieving this shot it was important that the camera settings were regulated in order to give the shot its intended meaning. 

- I used a very low ISO of 100. This was because the shot was taking place in an area of the house where no natural light would be able to reach the area and justify why the scene would be bright. To ensure that the scene wouldn't be too dark in my production plan I was initially going to have the in-universe landing light be on before its switched off slightly out of sight by an unknown force, that way I could not only create tension but also come up with a way for the scene to be lit. Using a higher ISO if this had worked out would've made the light way too bright and strained viewers eyes. This however didn't work as I wasn't able to find a correct enough angle that I could still achieve the shot I specifically wanted whilst still having the light switch off screen for it to be turned off. This meant I had to film it in the dark with no planned light source for the foreground making the rush much darker than its intended purpose. Next time I would instead film it in a higher ISO of around 400 similarly to my previous scenes. 

- I used an aperture of f/11. Although at the end of the scene my character is stood in the far background and would've benefitted from a low aperture so that they are fully in focus, I instead went for a slightly different approach. I used a higher aperture than the lowest as I wanted to make my protagonist blurred and seem out of reach from the audience. This is as the moment signifies a turning point where there's no going back for our character and I wanted to make the audience feel as helpless as possible when watching them struggle. The fact they are blurred slightly means that they are no longer the audiences 'main character' that is protected by the plot of Quinn needing to survive so we, the audience, can experience the story. They are now becoming out of focus for us as we lose grasp of Quinn and can no longer protect her from the horror with our presence. She's too far gone metaphorically and physically. 


Rush 4

This scene is also an effective use of both camerawork and lighting to allow me to conform to conventions of a film. The lighting is a key part of this scene as I need to be able to light both the foreground and background so that the audience can divide their attention and so that the scene displays accurately what I'm trying to show. I used a camera mounted light to highlight my actor and wardrobe, so that it's visible on camera. The second piece of lighting I used was out of shot in the hallway. I used a soft box to make the door visible to the viewers as that's where I wanted them to focus their attention. This allowed me to position the camera in-between the actor and wardrobe so that both the actor and background can be seen to create the tense scene. This secondary light being orange allowed me to create more meaning in the shot additionally, as it implies something sinister is lurking just out of sight. 



For achieving this shot it was important that the camera settings were regulated in order to give the shot its intended meaning. 

- I used an ISO of 400. Despite using multiple sources of light in the scene (created by camera mounted light and a spotlight in the back) to create a vibrant shot, I still needed the it to be dark enough that the foreground still feels as if its in the same scene as before the shot with a layer of darkness still present and noticeable. This is important for the same suspension of disbelief I noted in my ISO explanations of previous shots. The darkness created by the ISO also helps the scene feel more cinematic as it means that the ajar door in the background is still very dark and mysterious despite the spotlight placed on it. This creates imagery of the darkness looking like it's creeping out of the door, as if the omnipresent antagonist is still watching us from afar like in the precious scene. 

- I used a standard Aperture of f/16. Even though the scene had both a foreground and a background, the shot still didn't have as much depth as most others later. This meant that a not necessarily low aperture was needed for the scene to work and for the audience to see the door. I didn't use a higher aperture because I wasn't trying to hide the door from the audience. Blurring it here, although would make it feel more natural, would be counter intuitive and work against the lighting equipment I used, especially since the spot light is supposed to keep the audiences attention on the door. The purpose of the scene wasn't that it is scary because the audience don't expect it, but instead that its scary because we are aware our character is completely oblivious to a potential threat that could be nearby. This makes the audience more focused in the scene as they feel a sense of duty to protect our character and look out for her. This makes us more attached to her so that actual scares later have a lot more emotional weight. 



Rush 5

These two rushes are very effective at allowing my film to conform to the typical camera work used in film, whilst also implying meaning in foreshadowing the ending of the film. In this dialogue scene Quinn is talking to her mother on the phone, which is later revealed to be the entity taunting her the entire time. I used a shot-reverse-shot structure during dialogue, switching between Quinn on the phone and the dark space beyond her doorway where we previously saw the entity. This foreshadows the plot twist of the film that happens during the final scene. The foreshadowing allows my movie to have a much more structured layout overall, whilst making the film more interesting to watch and engaging for the viewer. 



For achieving this shot it was important that the camera settings were regulated in order to give the shot its intended meaning. 

- I used an ISO of 100 and an aperture of f/1.8. When creating the small tracking shot into the darkness I had to ensure that I was using an extremely low ISO and high aperture for the shot reverse shot idea to work. As I was switching to the shot of the void I needed to make sure the audience couldn't see into it at all as it would ruin the point of shot, which is creating tension by the audience not knowing what's in the void which then turns into an enigma as we wonder if the reason we are looking into the darkness so often is if there's actually something looking back. If the audience could see that there wasn't anything there, the shot wouldn't achieve its intended purpose at all. The negative side effect of these settings however is that the door frame isnt visible either, causing the audience to question what they are even looking at. Next time I will instead fix this by using lighting equipment such as soft boxes to light the small areas around the doorway so that the shot looks more professional and immersive. 









































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LO5: Final product