Monday, 18 March 2024
LO5: Postproduction and analysis of postproduction techniques
Digitally editing my visuals
The cinematography of my short film isn't just enhanced by the camerawork and set design I used in production, but also the digital editing. This is useful as some of my shots didn't turn out how initially planned, so the digital editing allowed me to go back and fix some of my previous mistakes.
An example of digital editing allowing me to fix/enhance my cinematography is this shot, which appeared much darker than initially intended. This was an issue as only a slight bit of the foreground could be seen in the shot; seeing the background here is important for the audiences understanding of how the scene plays out, as it lets us know that there's something in the room with my protagonist.
I fixed this issue by accessing the properties of the clip and balancing the whites, highlights, shadows and exposure of the clip to make an overall better looking shot. This allowed the audience to be able to see the fact that the door was opening by itself in the darkness. It also made the scene much more satisfying to watch as a movie being too dark is a highly regarded criticism in modern horror movies that I wanted to combat in my production, whilst still creating a fear of the unknown with my monster hiding in the shadows. Increasing the brightness also helps to enhance how blue the scene is, which is what I was originally trying to create when filming.
Using pale/cold colours such as blue to reflect the atmosphere of a scene is a common convention of horror used to unnerve audiences. This was why it was very beneficial to create lighting sources such as the TV (and later the fridge) that reflect the terrifying and cold scenario my character finds themselves facing, and then intensifying it with the visual editing. Effectively conforming to these conventions allows my audience to feel comfortable reassurance in the horror conventions I am using in the visuals. Furthermore, the blue colour is often synonymous with a feeling of bone-chilling terror, fear and sadness that I want to communicate to the audience.
Another way I fixed an issue with my recorded shots with digital editing was improving the continuity of the scenes, as well as just giving the movie more of a visual style that helps make it stand out. An example of a continuity issue with how some scenes were filmed is that the lighting drastically changes in between the shots that are supposed to be taking place one after the other. Here is an example below:
And here is the updated scene after adjusting the properties: increasing the exposure in the first clip and increasing the temperature and shadows in the second. These changes make the scenes look as if they're are taking place immediately after one another and help to give more depth and meaning to the film. The orange was initially intended to be used in the scene to make it feel hot with tension as we reach the 'boiling point' of the film, so being able to accomplish my initial vision through editing helps to exentuate the movie with more meaning that audiences will be able to pick up on and recognise. This gives the audience a strong impression of the atmosphere of the scene so that they know how to feel before even realise what's happening. As well as this it helps to improve the cinematography by making the shots feel more stylistically distinct from the standard white/pale lighting.
I also enhanced my cinematography with digital editing to conform to the conventions of my horror genre. In this example of my protagonist Quinn's phone light scanning over the environment, I edited the temperature, exposure and blacks/whites. This caused the light to be much more concentrated and made the surroundings darker. This made it so that I could directly control what the audience were allowed to see within the light, putting them in my protagonists shoes and allowing me to appeal to genre conventions of horror by creating a creepy atmosphere to keep the audience engaged and on edge. This genre convention not only enforces the audiences comfortable reassurance
Another way I applied my cinematography knowledge to the short film editing was by cropping the shots. Cropping allowed me to make the shots look exactly how I wanted, as when recording I would often film the scene very closely to the storyboard, but accidentally have my subject off centre. Cropping made it so that I could adhere to the rule of thirds so that the visuals are perfectly balanced and multiple subjects can be in the audiences focus. This results in my short film feeling much more satisfying to watch for audiences, and allowing me to conform to the conventions of cinematography to create stunning visuals.
This made it so that the blood red overlay replaced the white and black of the fog-looking matte. I then further started playing around with the settings of each effect (mainly the contrast, brightness and opacity of the clips) as well as increasing the size of the matte overlay so that there wasn't excess blood on the screen and making the blood larger.
(Merge) LO4: Rushes and how they met conventions, LO4: Rushes and notes on camera settings used
Here is an example of 5 key rushes from my recording session and how they conform to conventions, compared to the storyboard plan.
Rush 1:
This shot of my antagonist finally taking the centre screen for the climactic part of the movie is very effective at meeting conventions. As this is the shot where my antagonist has finally revealed themself, I want them to have an imposing presence on screen and to the audience. I did this through multiple techniques, including a low angle which connotes the power and dominance of the antagonist as it towers over us and our protagonist. I also created an effective visual that further emphasises the terror of the scene by using a backlight behind my actors to emphasise their imposing presence and obscure the antagonist to the audience. This helps to further create the enigma of the short film for the audience as they are finally able to see the entity, but aren't given answers to their questions. It also allows me to create a ghost-like antagonist on a low budget.Rush 2
In the kitchen scene my extended tracking shot conforms to genre conventions of horror by creating tension. It does this by putting the audience in the protagonists shoes, having us slowly move around the kitchen with her, making us empathise for the character much more. The bright cold light emanating from the fridge and camera mounted light connote the spine chilling fear our character is feeling in the scene. When the light is shut off at the end of the scene as the fridge closes, the room is left shroud in dark, creating a new further sense of tension as the antagonist could be hiding amongst the shadows and leaving the tension still in the air as the shot carries on for agonisingly long. This scene is also an example of how I effectively used camerawork to conform to my genre; this is done by controlling exactly what my audience can/can't see in the scene. For example blocking the background out when my character gets to the fridge that opened by itself, tricking the audience into thinking something will be waiting behind like in a typical horror movie. I then created my scare scene by hiding the scare in an area the audience already thought they saw earlier in the tracking shot: directly behind us.
For achieving this shot it was important that the camera settings were specifically regulated in order to give the shot its intended meaning.
Rush 3:
At the beginning of the final scene the camera tracks the protagonist as she runs upstairs and bursts into the parent's bedroom and reacts to something horrifying. The camera movement tracking the character and it keeping its distance for the duration of the scene creates meaning by implying that something is watching our character, creating tension for the audience as our character is completely unaware of the lurking danger. The increasing distance of the audience from Quinn also connotes how this is the most alone she's ever felt, which contrasts the tight claustrophobic tension when she was previously talking to her mother on the phone, as she realises her mother is dead in this scene and no help can be found. She has been alone the whole time. The camera being positioned in a way that the audience cannot see what our protagonist has broken down witnessing heightens the tension as we wait for the reveal. When Quinn (our protagonist) enters the bedroom she is met with a hot orange light on her face as she witnesses the off-screen horror. The orange light connotes the tension and danger our character has found themselves in as she has discovered the body of her mother. The light implying that she was never safe in the first place. However this rush is much darker than intended, making the foreground too difficult to see. In post production I will increase the brightness slightly so that more of the landing and door frame can be seen to increase visuals.
Friday, 15 March 2024
LO3: Features and settings of camera equipment
Specific Lighting settings
My ISO varies throughout the cinematography of my product as it takes place in multiple different rooms around the house: some have no natural lighting, whilst others have slight natural light from windows.
In scene 1 (the bedroom scene) I am using an aperture of f11-f22. This allows me to create a wide depth of field which is important for the scene as the audience need to be able to see far into the room and the dark landing. This allows me to fulfil the purpose of the cinematography in creating my horror as the audience waits for the character to see what the audience can. This creates suspense as the audience hope that it doesn't jump out at the camera/attack the protagonist before our character can figure out the threat is there. In this part of the scene the ISO is at 800 as I want the space outside of the door frame to be completely dark. I also want to eccentricate the shadows in the room.
This aperture will stay consistent as it's also needed later in the scene. This is because the audience need to see further into the dark as the protagonist gets closer to the door frame. This is effective in putting the audience in the characters shoes as we can see exactly what she can: this helps to create more tension and makes us empathise with the protagonist.






























